Sholly Creative, Inc.

I'm Mitchell Sholly, a designer and developer living in Orange County, CA.

You deserve a beautiful Wordpress website or awesome cross-platform app.

Featured Projects

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All AngularJS App Design Current Projects UI/UX Rapid Prototyping News Wordpress Video E-Commerce Email Graphic Design
AngularJS, App Design, Current Projects, UI/UX
Desktop and mobile apps all working together Using technologies like Ionic and Electron, Out'n About! Universal will have a common code base across Windows, Mac, Linux, iOS, Android, Windows 10 Phone and more! (Screenshots to come, product will be announced via IntelligentConcepts.com first)
E-Commerce, Rapid Prototyping
Real Game, Unsolicited Redesign Banished is a city-building strategy video game developed by Shining Rock Software. It was released for Microsoft Windows on February 18, 2014. The game focuses on careful resource management and survival as an isolated and growing society. Its gameplay can be compared with economic theory on sustainability and optimization. (more…)
App Design, Rapid Prototyping, UI/UX
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App Design, Current Projects, Rapid Prototyping, UI/UX
Supported by web technologies, Out'n About! Mobile will allow users to manage their workforce from anywhere in the world. Clickable prototype app already completed using Invision App.
Current Projects, Wordpress
A highly customized Wordpress template, built for the specific needs of the client.
AngularJS, App Design, Rapid Prototyping, UI/UX
UI/UX Improvements to existing platform An otherwise well functioning single page web application, I was tasked with bringing the design up to modern standards. Screens are intentionally white-labeled. (more…)

Looking to start a project? Let's talk.

From the blog

ramblings on random stuff

The Simpler Way to Rebuild Native Modules in Electron

This issue has plagued me more than I care to admit. Since Electron is developing at a furious rate, you may have a new Electron version to compile to every few days it feels. Each time they update something in the core, you'll have to recompile any native modules that your project might be using. In my case, I was using paulcbetts/node-system-idle-time. Each time I upped the Electron version, I would get 5 different compile, node, or app errors. Just Rebuild they say... When in doubt, run electron-rebuild they say. Use node-pre-gyp. Set a few environmental variables. None of these…
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From Designer to Developer Part 1

Hello Internet! Quick introduction, my name is Mitchell Sholly and I recently started a small creative agency in Irvine California called Sholly Creative, Inc. Original I know. I was always a designer at heart. As a business major, I was much more interested in designing the letterhead or logo of in-classroom fake company, than anything else. (more…)
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The Simpler Way to Rebuild Native Modules in Electron

This issue has plagued me more than I care to admit. Since Electron is developing at a furious rate, you may have a new Electron version to compile to every few days it feels. Each time they update something in the core, you'll have to recompile any native modules that your project might be using. In my case, I was using paulcbetts/node-system-idle-time. Each time I upped the Electron version, I would get 5 different compile, node, or app errors. Just Rebuild they say... When in doubt, run electron-rebuild they say. Use node-pre-gyp. Set a few environmental variables. None of these…
READ ARTICLE

From Designer to Developer Part 1

Hello Internet! Quick introduction, my name is Mitchell Sholly and I recently started a small creative agency in Irvine California called Sholly Creative, Inc. Original I know. I was always a designer at heart. As a business major, I was much more interested in designing the letterhead or logo of in-classroom fake company, than anything else. (more…)
READ ARTICLE