Sholly Creative, Inc.

I'm Mitchell Sholly, a designer and developer living in Orange County, CA.

You deserve a beautiful Wordpress website or awesome cross-platform app.

Featured Projects

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All E-Commerce App Design Rapid Prototyping UI/UX Graphic Design Current Projects Wordpress AngularJS Email Video News
App Design, Rapid Prototyping, UI/UX
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Can't plan for the future, unless you know where you've been. VIEW PROJECT This portfolio was built specially for my graduation project from Art Institute. Leveraging online frameworks and resources, and customizing to my needs - I was able to quickly build an animation-heavy portfolio website. Designed for "walk-by" engagement, the visitors to the portfolio show where this was showcased, might only take a few seconds to view my work. Large, engaging images with small amounts of text worked well to allow for quick interactions.  
E-Commerce, Wordpress
Making Workforce Management Easy Out’n About! for Outlook replaces your old fashioned in/out status board, and makes it easy to manage your workforce's current availability and timesheets. (more…)
App Design, Current Projects, Rapid Prototyping, UI/UX
Supported by web technologies, Out'n About! Mobile will allow users to manage their workforce from anywhere in the world. Clickable prototype app already completed using Invision App.
Video
Non-profit assistance Using pre-built motion graphics, we were able to deliver an engaging "reveal" video for a non-profit client. Built visuals and animations matching client's specifications. (more…)
E-Commerce, Rapid Prototyping
Real Game, Unsolicited Redesign Banished is a city-building strategy video game developed by Shining Rock Software. It was released for Microsoft Windows on February 18, 2014. The game focuses on careful resource management and survival as an isolated and growing society. Its gameplay can be compared with economic theory on sustainability and optimization. (more…)

Looking to start a project? Let's talk.

From the blog

ramblings on random stuff

The Simpler Way to Rebuild Native Modules in Electron

This issue has plagued me more than I care to admit. Since Electron is developing at a furious rate, you may have a new Electron version to compile to every few days it feels. Each time they update something in the core, you'll have to recompile any native modules that your project might be using. In my case, I was using paulcbetts/node-system-idle-time. Each time I upped the Electron version, I would get 5 different compile, node, or app errors. Just Rebuild they say... When in doubt, run electron-rebuild they say. Use node-pre-gyp. Set a few environmental variables. None of these…
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From Designer to Developer Part 1

Hello Internet! Quick introduction, my name is Mitchell Sholly and I recently started a small creative agency in Irvine California called Sholly Creative, Inc. Original I know. I was always a designer at heart. As a business major, I was much more interested in designing the letterhead or logo of in-classroom fake company, than anything else. (more…)
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The Simpler Way to Rebuild Native Modules in Electron

This issue has plagued me more than I care to admit. Since Electron is developing at a furious rate, you may have a new Electron version to compile to every few days it feels. Each time they update something in the core, you'll have to recompile any native modules that your project might be using. In my case, I was using paulcbetts/node-system-idle-time. Each time I upped the Electron version, I would get 5 different compile, node, or app errors. Just Rebuild they say... When in doubt, run electron-rebuild they say. Use node-pre-gyp. Set a few environmental variables. None of these…
READ ARTICLE

From Designer to Developer Part 1

Hello Internet! Quick introduction, my name is Mitchell Sholly and I recently started a small creative agency in Irvine California called Sholly Creative, Inc. Original I know. I was always a designer at heart. As a business major, I was much more interested in designing the letterhead or logo of in-classroom fake company, than anything else. (more…)
READ ARTICLE